Is there something similar that I'm missing? I think some roguelikes like Darkest Dungeon or Tainted Grail connect in a way with what I'm saying (death penalizes the player, loot and materials obtained serve to progressively improve and go further, etc.). Perhaps, yes, they are two quite opposite genres and the mix wouldn't appeal to fans of one or the other. I understand that, in many cases, this is because RPGs are traditionally games focused on long and dense stories with many characters but I still think that, with a lighter narrative, it would be a curious mix to see. I understand that the pace of gameplay of an RPG is slower and, therefore, less tense than the moment to moment gameplay of a survival game, but I think the experience could be adapted: making certain materials necessary to improve our performance and access certain areas, not resting or feeding properly would lead to certain debuffs (or buffs, in case you do it correctly). The thing is, I've been thinking for a while why there isn't a game or subgenre that mixes both, even if in a light way. 'Survival game Disaster Report is coming back, here's our first look'. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food. List References Kurt Kalata, SOS / Septentrion () - Super NES (1993), Hardcore Gaming 101 McWhertor, Michael (). Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. I really like turn-based RPGs like Pokémon, Final Fantasy or Xenoblade and, also, survival ones like Don't Starve, The Long Dark or Valheim. (September 2017) The following is a representative list of games classified in the survival genre.
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